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Indoor
Cricket Rules
8
- A - Side Seniors
6 - A - Side Juniors
RULE
1. FIELDING A TEAM
A
game is played between two teams, each of a maximum of 8 players for seniors and 6 players for juniors.
Each team must nominate a captain for each game.
No team can play with less than 5 players on the court.
A game must proceed when scheduled, if a minimum of 5 players
for each team is present.
To take part in a match, a player must be able to bat and
bowl, except as in Rule 8 (Substitutes).
RULE
2. THE GAME.
The
game consists of 1 batting and 1 bowling innings per team.
Each
innings consists of 16 overs for seniors and 12 overs for juniors. (For the purpose of simplicity
in this rule book, all references will be to 6 ball overs.
For alternative over lengths, refer to Section 4 - Variations
in this book). The run deduction for a dismissal will be 5
runs, and other penalties (ie misconduct, uniform penalties
etc) will be 5 runs or multiples of 5 runs. Each player must
bowl 2 overs except in the case of Rule 8 (Player Short/Substitutes/Injured
Players) . Prior to the start of each over the umpire must
be advised of the bowler's name. A bowler must not bowl 2
consecutive overs. The fielding team will be penalised 5 runs
for each over offended. A delivery commences from the moment
a bowler (with the ball in their hand) starts their run up
and continues until the same time of the next delivery. A
batting innings is divided into 4 sections for seniors and 3 sections for juniors. Each section consists
of 4 overs. The batting team bats in pairs with each pair
batting for 4 overs. Upon arrival at the batting crease the
batters must inform the umpire of their respective names.
Batters continue batting for the entire 4 overs, whether they
are dismissed or not. When a player is dismissed, -5 runs
are deducted from their team's score. Batters must change
ends at the completion of each over. No batter may bat more
than once, except in the case of a Rule 8 (Player Short) .
A team may not declare an innings closed. The team compiling
the higher number of runs will be the winner.
RULE
3. UNIFORMS.
Teams
must be dressed as follows:
Tops:
Matching colour shirts (leisure shirt or T-shirt). Teams may
combine shirt styles but colours and logos must still be matching.
Pants:
Males - long or short sports pants. Females - long or short
sports pants, or sports skirts. Jeans are not permitted.
Footwear:
Rubber soled sports shoes that will not mark the court surface.
(Players in socks, barefoot or in leather-soled shoes are
not permitted).
A
penalty of -5 runs will be deducted from a team's batting
score for every unacceptable item of apparel. The team batting
first will have any uniform penalties deducted at the start
of the offending player's partnership. The team batting second
may have uniform penalties deducted at the commencement of
the second innings. umpire's are not to "square off"
the uniform penalties of one team against another.
The
maximum team penalty for incorrect uniforms in any match will
be 20 runs.
Captains
may not appeal for uniform penalties after the commencement
of the second over of the second innings.
The
umpire will be the initial judge of the correctness of a uniform.
However, in the event of a dispute, particularly with regard
to colour, the duty manager or tournament director will have
the final decision.
RULE
4. THE TOSS.
The
umpire or a person delegated by the tournament organiser will
toss a coin or token to determine the order of the innings.
The umpire will advise which team is to call.
Teams may negotiate the order of innings prior to the toss
with the consent of the umpire, duty manager or tournament
organiser.
RULE
5. PLAYING EQUIPMENT.
Bats:
Must be made of wood with dimensions no larger than 96.5 cm
in length and 10.8 cm in width and have a suitable bat grip.
If an umpire is not satisfied with the suitability of a bat
or bat grip, they should not allow it to be used. Note: Bat
grips must be of a non-slip material and in good order.
Batting
Gloves: A batting glove (which completely covers the hand
from the wrist) must be worn on both hands by each batter.
An umpire, on noticing a player does not have 2 suitable batting
gloves, must not allow play to continue until 2 gloves are
worn.
Keeper's
Gloves: The wicket keeper has the option to wear none, 1 or
2 suitable gloves. The gloves may be keeping or batting gloves,
or a combination of both. Gloves similar to baseball style
etc are not permitted. They may only be worn by the wicket
keeper in the approved area [See Rule 9D - Wicket Keeper].
Fielding
Protection: Players may wear suitable protective equipment
when fielding. This includes: elbow and knee pads, sporting
helmets, face guards, gloves, groin protectors and safety
glasses. The decision to allow protective equipment in the
field rests with the duty manager or tournament organiser.
Their decision must take into account the safety of all players
and relevant medical reasons.
Balls:
The centre will supply a recognised Indoor Cricket ball for
each match. Teams may not supply their own. Any person or
team found substituting or deliberately scuffing, gouging,
or attempting to reshape the ball will be penalised 10 runs
for ball tampering.
Equipment
not in immediate use (eg. gloves, elbow pads and protectors)
must be placed outside the court until required. Players will
be warned to remove unused protective equipment. Refusal to
do so will result in a 5 run penalty to the offending team.
The
Stumps will be "Wilkins" style collapsible stumps
which may be free-standing or bolted to the floor. The base
plate is considered to be part of the stumps.
RULE 6. THE UMPIRE.
Before
each game, an umpire will be appointed to adjudicate the rules
of the game with absolute impartiality. Teams will have no
choice in the appointment of the umpire. The umpire may only
be changed at the discretion of the duty manager or tournament
organiser. The umpire's decision during a game is final. No
dispute, written or otherwise, will alter the result. The
umpire will be the sole judge of fair and unfair play.
The captain of the fielding side or the batter at wicket may
query an umpire's decision. Once the umpire has replied, any
further talking to, at or about the umpire, or their decision,
may be penalised.
RULE
7. ARRIVAL/LATE PLAYERS.
All
teams are to be present at the court allocated for their match
to do the toss 2 minutes prior to the scheduled commencement
of their game.
Any team failing to arrive on time will forfeit the right
to a toss. The non-offending team can choose to field first
or wait until the offending team has 6 players present and
bat first. If both teams are late, the first team to have
6 players present will have the right to choose their batting
innings. [See Rule 7B(i)]. All forfeits will be declared at
the discretion of the duty manager or tournament organiser.
Individual player(s) arriving late may take part in the match
providing their arrival is before the commencement of the
13th over of the first innings. A team captain may ask for
the consent of the duty manager or tournament organiser to
allow a late player to participate after the 13th over of
the first innings. This player may not bat or bowl and is
regarded as a late player, not a substitute, and may keep
wickets if their team is fielding. Any player known and expected
to arrive late must be nominated by the team captain to the
opposition captain, umpire and the duty manager or tournament
organiser prior to the commencement of the game.
Players who arrive late to field, must wait until the end
of the over in progress before entering the court.
RULE
8. PLAYER SHORT/SUBSTITUTES/INJURED PLAYERS.
PLAYER
SHORT
If
a team is 1 player short:
When
batting: after 12 overs (seniors) and 8 overs (juniors), the captain of the fielding side
will nominate 1 player to bat again in the last 4 overs with
the remaining batter.
When
fielding: after 14 overs (seniors) or 10 overs (juniors), the captain of the batting side
must choose 2 players to bowl the remaining 2 overs. The
non-consecutive over rule still applies.
If
a team is 2 players short:
When
batting: after 12 overs, the captain of the fielding side
will choose 2 players to bat again in the last 4 overs.
When
fielding: after 12 overs (seniors) or 8 overs (juniors), the captain of the batting side
must choose 2 players each to bowl 2 of the last 4 overs.
The non-consecutive over rule still applies. If a selected
player is not available to bat again, a 10 run penalty will
apply and another player must be selected. This rule does
not apply to a player who has to leave the game early for
legitimate reasons provided both captains and the umpire had
knowledge of the player's departure.
When
a team is reduced to less than 5 players (seniors) and 4 players (juniors) irrespective of
the reason - and a substitute is unavailable, the offending
team will forfeit the game [See Rule 1C - Fielding a team].
SUBSTITUTES
A
substitute player is one who joins the game, after it has
officially commenced, to replace an existing player who is
incapable of completing the game due to injury or illness
suffered during the game. This may only occur on the approval
of the umpire and/or duty manager or tournament organiser.
Substitutes only apply to a team's fielding innings. Batters
who are unable to complete their allocated overs due to injury
or illness are not substituted, but merely replaced by a nominated
team member. A substitute player cannot bat, bowl or wicket
keep. A substitute must be in the correct uniform or uniform
penalties will apply. A team may not use a substitute pending
the late arrival of a nominated player. Once substituted,
a player may take no further part in the match.
INJURED
PLAYERS
Injuries
to players are classified into two categories.
These
two categories are:
Players who suffer blood-related injuries and players who
suffer non-blood related injuries.
Blood
Related Injuries.
A
player suffering a blood related injury must leave the court
for further treatment unless the bleeding can be contained
within a maximum of 2 minutes. The injured player and medical
staff in attendance should ensure that no blood contaminates
the court, or its fittings or fixtures. The injured player
must remove and replace any blood-contaminated clothing and
wash off any blood on their body before rejoining the game.
Players must leave the court to have any surface blood washed
off their body. A player, leaving the court for a blood related
injury, is entitled to have a "Blood Replacement Player"
take the court, on their behalf, until the injury has been
attended to. If the injured player is unable to return to
the game, the Blood Replacement Player will continue the game
as a Substitute Player. Any player that leaves the court to
attend to a blood related injury must wait until the end of
the over in progress before returning to the game. The injured
player must receive a clearance from the umpire before rejoining
the game. A blood replacement player is not able to bat, bowl
or wicket keep. In the case of a Blood Related injury, the
following conditions will apply:
When
batting: The captain of the fielding side will nominate 1
player from the injured player's team to bat with the remaining
batter. This must be done at the time of the injury.
When
fielding: If the player is injured whilst bowling, the captain
of the batting side will nominate 1 player, from the injured
player's team, to complete the over. The non-consecutive over
rule still applies.
Non
Blood Related Injuries.
Players
who suffer non-blood related injuries will be entitled to
a maximum of 2 minutes to attend to their injuries. After
this time, if the player is not ready to recommence play,
the umpire will ask the player to leave the court to recover
from their injuries. Provided they have not been substituted,
a player may return to the game after they have recovered
from their injuries. Any player that leaves the court to attend
to an injury must wait until the end of the over in progress
before returning to the game. Any substitute who replaces
an injured player cannot bat, bowl or wicket keep. An injured
player will be guided by a medical official (if in attendance
at the game), to leave the court for further treatment. If
a batter is injured, the captain of the fielding side will
nominate 1 player from the batting team to complete the injured
batter's remaining overs. If a bowler is injured during their
1st over, 1 player is to be nominated to complete the over.
The incapacitated player's 2nd over will be bowled after the
12th over and another player may be chosen by the opposing
captain. The non-consecutive over rule still applies.
RULE
9. FIELD PLACEMENT.
Fielders
Per Half Court
The
court is divided into two halves with the dividing line being
the non-striker's running crease. No more than 4 fielders
may field in either half of the court for (seniors) and 3 fielders for (juniors) from the moment the
bowler commences their run up until the ball leaves the bowler's
hand. On the line is considered in the other half. If this
rule is contravened, the umpire will call "No Ball".
Fielders
on Pitch
With
the exception of the bowler, no fielder (including a wicket
keeper), can move on or extend over the pitch from the commencement
of the bowler's run up until the ball is played at by the
batter or passes the striker's wickets. If this rule is contravened,
the umpire will call "No Ball".
Exclusion
Zone
An
Exclusion Zone will be marked in an arc extending at a radius
of 3 metres from the batting crease. No fielder can move on
or extend over the Exclusion Zone from the commencement of
the bowler's run up until the ball is played at by the striker
or passes the striker's wickets. A wicket keeper may move
into the Exclusion Zone after the ball has been bowled provided
they are legitimately getting in position to field the ball,
and they do not pass forward of the imaginary line through
the stumps. If this rule is contravened, the umpire will call
"No Ball".
Wicket
Keeper: A fielder is classified as a wicket keeper if
they take up position behind the stumps at the striker's end
in the area designated for the wicket keeper. The area designated
for the wicket keeper is between the imaginary lines extending
along the extremities of the pitch to the back net and the
line running at right angles through the stumps at the striker's
end. (See diagram on court layout). The wicket keeper must
take up a position with both feet wholly inside the designated
area and cannot move out of that area until the ball leaves
the bowler's hand. If this rule is contravened, the umpire
will call "No Ball". A wicket keeper may move into
the Exclusion Zone after the ball has been bowled provided
they are legitimately getting into position to field the ball,
and they do not pass forward of the imaginary line through
the stumps. If this rule is contravened, the umpire will call
"No Ball". The wicket keeper cannot take the ball
either in front of or from the side of the wickets, with the
exception of when the ball strikes the batter's person or
equipment. If this rule is contravened, the umpire will call
"No Ball". The wearing of gloves by the wicket keeper
is optional. [See Rule 5C - Playing Equipment]. A wicket keeper
is optional.
RULE
10. PLAY BALL/LIVE BALL/DEAD BALL.
PLAY
BALL/LIVE BALL
The
game commences once the players take up their positions and
the umpire calls "Play". The ball remains "live"
throughout the over unless the umpire calls "Dead Ball",
"Over" or a wicket falls. Play cannot recommence
after the fall of a wicket or a call of "Dead Ball"
or before the start of a new over, until the umpire calls
"Play". It is the batter's responsibility to have
taken strike when the bowler is ready to bowl provided the
batter has been given reasonable time to do so. The umpire
will be the sole judge of what is "reasonable time".
DEAD
BALL
There
are several types of Dead Balls. Each type has different qualities.
These are "Automatic" Dead Balls. No runs can be
scored or wickets lost. The ball must be re bowled. The bails
are off either set of stumps when the bowler commences their
run up.
Any
ball that leaves the court, other than a ball leaving the
court as a result of an attempted run out by a fielder. Any
ball, after being struck by the batter, that lodges in the
net or corner conduit. The original batter must face the re
bowled delivery. The bowler attempts an illegal maenad. [See
Rule 17F(iii) and (iv) - Dismissals]. The batting side will
receive 2 runs for the "No Ball". These are "Discretionary"
Dead Balls. The decision to have the ball re bowled or to
allow runs scored or to apply penalties for wickets taken
will be at the discretion of the umpire. An injury to a player.
The batter did not have enough time to take strike before
the bowler delivers the ball. The bat accidentally leaves
the batter's hands as a result of playing a shot at the ball.
These are "Special Case" Dead Balls. The ball is
not re bowled. The ball after being bowled hits a fielder.
A special call of "No Ball, Dead Ball" is made and
the batters will receive 2 runs. The ball leaves the court
as a result of an attempted run out by a fielder. The score
(net zone and physical runs) made up until when the ball leaves
the court will count. A ball, when bowled, hits the top or
side net. The umpire will call "No Ball, Dead Ball"
and the batters will receive 2 runs. A wicket falls, excluding
a mankad. The umpire calls "Over". The captain of
the fielding team or the batters at the wicket are permitted
to request a "Dead Ball" under the following conditions:
Player injury; ruling or score clarification; clothing adjustment.
Requests may be made verbally or by signal, as per the umpire's
signal. Note: If the umpire is required to intervene during
a dispute for unfair play, the ball is automatically dead
from the time of intervention until "Play" is called.
The ball is dead whether the umpire calls "Dead Ball"
or forgets to. No runs can be scored or wickets taken during
the intervention. However, the result prior to the intervention
will stand.
RULE
11. SCORING.
Runs
may be scored as follows:
When
both batters cross between the batting crease and the non-striker's
crease and make good their ground. One run is scored (called
a "physical" run).Bonus runs as defined in Rule
11A(iii), B(i), B(iv) and E will only be scored if the batters
successfully make a physical run as described in Rule 11A(i).
When
a batter hits the ball with the bat or the hand(s) holding
the bat, into a perimeter netting, this includes balls unintentionally
deflected by the batter's protective equipment, deflected
by fielders and unintentionally deflected from the non-striker's
person or equipment, the following bonus runs will apply:
ZONE
A (FRONT NET)
0 RUNS
ZONE
B (SIDE NET)
1 RUN
ZONE
C (SIDE NET)
2 RUNS
ZONE
D (BACK NET)
4 RUNS ON BOUNCE
ZONE
D (BACK NET)
6 RUNS ON FULL
ZONE
B OR C ONTO ZONE D)
3 RUNS
Refer
to the diagram at Section 2 - A.I.C.F. Standards.
The
scoring zone that the ball strikes first will count with the
exception of a ball coming off Zone B or C onto Zone D.
The
top net is neutral. A ball hit via the top net onto the Zone
D net on the full scores 6 bonus runs for the batting side.
When
a fielder causes an overthrow, physical runs will be scored
when the batters cross between the batting crease and the
non-striker's crease and make good their ground. An "overthrow"
results from the deliberate effort of a fielder throwing,
flicking, slapping or kicking the ball in an attempt to strike
the wicket and cause a run out, or at any other time the ball
is live.
The
batting team will be credited with a 2 run penalty when the
umpire calls a delivery "No Ball", "Wide"
or "Leg side". If the batter plays a "No Ball"
into a scoring zone, the zone score and the physical runs
made will be added to the 2 run penalty. Any physical runs
made off a "Wide" or "Leg side" will be
added to the 2 run penalty.
If
in the opinion of the umpire, the fielder, whilst attempting
to run out the batter, does not have "reasonable control"
of the ball and it hits a scoring zone, the relevant bonus
runs will apply.
"Reasonable
control" may be defined as the deliberate attempt by
a fielder which causes the ball to noticeably change from
its original path to the direction of the intended target
wickets in an attempt to run the batters out. Flicking, slapping
and kicking the ball fall within this definition.
Any
net zones struck as a result of a reasonably controlled attempt
will not result in bonus runs being scored. If the umpire
is uncertain that the ball was reasonably controlled, the
bonus net score will count.
A
ball deflected by a fielder into a scoring zone after the
ball has been hit by the striker's bat or the hand(s) holding
the bat, will score the relevant zone score. [See Rule 11A(iii)
above].
Balls
deflected into scoring zones off the batter's person (eg.
leg) where no contact has been made with the bat will not
score bonus runs. Only physical runs may be scored.
If
a batter is given "Out", the batting team will lose
5 runs. All previous runs scored off that delivery will not
count.
Where
a ball strikes a zone scoring tape or corner conduit, the
higher zone score will count.
In
case of a scoreboard error, unless the captain of the fielding
team or the batters at the wicket appeal about the score before
the commencement of a new over, or before the players leave
the court in the case of the last over of each innings, the
scoreboard will be assumed to be correct.
RULE
12. NO BALL.
"No
Ball" will be called when: The ball is thrown, not bowled.
If the umpire is not totally satisfied with the fairness of
the delivery, "No Ball" will be called at the moment
of delivery. (Note: As a guide, the bowler's arm must not
be straightened in the delivery action. If the elbow remains
bent throughout the delivery, it may be a fair delivery).
Any part of the bowler's front foot is not grounded inside
the return crease and behind the popping crease at the moment
of delivery. (Note: Any part of the front foot on the line
is a "No Ball"). If any part of the ball, when bowled
underarm, pitches on or before the underarm line it will be
a "No Ball". There are more than 4 fielders in either
half of the court at the commencement of the bowler's run
up. [See Rule 9A - Field Placement]. A wicket keeper moves
outside their designated area before the ball leaves the bowler's
hand or takes the ball in front or from the side of the stumps.
[See Rule 9D(iv) and Rule 9D(viii)]. A fielder, other than
the wicket keeper, has any part of their body in the wicket
keeper's area or exclusion zone until the ball is played at
by the striker or passes the striker's wickets. [See Rule
9D(i) and 9C - Field Placement]. A bowler changes style of
bowling (ie. over arm to underarm, left arm to right arm or
vice versa) or changes sides of the wicket (ie. from over
to around or vice versa) without first informing the umpire
[See Rule 14]. The bowler depresses the net and/or the net
protection in Zones D or C with any part of their body during
the course of their run up. The ball, when bowled, passes
over or would have passed over the striker's front shoulder,
either on the full or bounce, when the striker is in a normal
stationary batting stance at the time of the bowler's delivery
stride. This is regardless of the ball hitting the striker's
bat or person. A striker must have part of their back foot
behind the batting crease when the ball passes or would have
passed the batting crease to be entitled to the call of "No
Ball" under this rule. The back foot need not necessarily
be grounded behind the batting crease. Note: The umpire may
regard an exaggerated batting stance in the crouched position
as unfair play. Any part of the ball, when bowled, initially
lands off the pitch before reaching the line of the batting
crease. A mankad is illegally attempted. The umpire will call
"No Ball, Dead Ball". The ball will not count as
part of the over and 2 runs will be added to the batting team's
score. [See Rule 17F(iii)]. When a bowler makes more than
2 unsuccessful mankad attempts in any one over, the 3rd unsuccessful
attempt will be called "No Ball, Dead Ball". The
ball will not be counted as part of the over and 2 runs will
be credited to the batting team's score. [See Rule 17F(iv)].
The ball, after being bowled, hits the top or side net before
reaching the batter. The umpire will call "No Ball, Dead
Ball". The ball will not be re bowled and 2 runs will
be credited to the batting team's score. A fielder, or part
of a fielder (with the exception of the bowler) moves onto
or extends over the pitch from the commencement of the bowler's
run up until the ball is played at by the striker or passes
the striker's wickets. [See Rule 9B] A batter can be given
"Out" off a "No Ball" in any of the four
following ways:
If
the ball is hit twice other than to protect the wickets [See
Rule 17G(iii)].
If
either batter deliberately interferes with the fielding team
[See Rule 17G(ii)].
If
in attempting a run, either batter is run out [See Rule 17C(ii)].
If
the striker is run out by the wicket keeper [See Rule 17C(i(c))].
Any
batter dismissed off a "No Ball" will be penalised
5 runs. The 2 run bonus for the "No Ball" is negated
by the dismissal. A "No Ball" is included as part
of an over except in the last over of the innings. Any "No
Ball" bowled in the last over of an innings may be re
bowled at the batter's discretion. The umpire must ask the
batters immediately if the ball is to be re bowled. The batters
must decide before the next ball is bowled. Any penalties,
runs or wickets resulting from the "No Ball" delivery
will count regardless of whether the ball is re bowled or
not. A "No Ball" incurs a penalty of 2 runs, which
is added to the batting pair's score. Runs scored by hitting
any net zone and/or physical runs are also added to the score.
RULE
13. WIDE AND LEGSIDE WIDE BALLS.
A
"Wide" will be called when: any part of the ball
passes on the striker's off-side, outside the intersection
of the batting crease and the edge of the pitch, without being
touched by the striker's person or equipment. Any part of
the ball passing on the line will be deemed "Wide".
A
"Leg side" wide will be called when: any part of
the ball passes outside the intersection of the batting crease
and the leg side line without being touched by the striker's
person or equipment. A ball passing between the batter and
the stumps is not a leg side wide. Any part of the ball passing
on the line will be deemed "Leg side".
For
the purpose of identification, the edge of the pitch will
be taken as the offside line, and the point 45cm from the
centre stump will be taken as the leg side line.
Batters
may be dismissed by all forms of dismissal when a "Wide"
is bowled, bearing in mind that if a ball is struck by the
striker's person or equipment, it is no longer a "Wide".
A
batter dismissed off a "Wide" will be penalised
5 runs. The 2 run bonus for the wide is negated by the dismissal.
A
"Wide" counts as part of the over, except in the
last over of either innings.
All
"Wide's" bowled in the last over of an innings may
be re bowled at the batter's discretion. The umpire must immediately
ask the batters if the ball is to be re bowled. The batters
must decide before the next delivery is bowled. All scores,
penalties or wickets from the "Wide" or "Leg
side" delivery will count regardless of whether the ball
is re bowled or not.
The
penalty for a "Wide" is 2 runs, which will be added
to the batting pair's score, plus any additional physical
runs scored.
RULE
14. BOWLER CHANGING DIRECTION/STYLE.
A
bowler must advise the umpire if they intend to change their
bowling style (ie. over arm to underarm, left arm to right
arm or vice versa) or sides of the wicket (ie. over the wicket
to around the wicket or vice versa).
The
umpire must use the correct hand signal to indicate to the
bowler that their change of bowling style has been noticed.
The onus is on the fielding team to ensure that the umpire
is aware of the bowling change.
When
a bowler changes direction or style, the change is to both
batters unless a difference is advised.
The
umpire must advise both batters of the change and only one
advice need be given unless there is a further change.
"No
Ball" will be called if a bowler contravenes this rule.
If
the batters believe the umpire has overlooked a change they
may appeal for a "No Ball", however the umpire's
decision is final.
RULE15.
BALL LEAVING PLAYING AREA.
Any
ball, when bowled, that leaves the playing area or lodges
in the net or corner conduit as a result of being hit by the
striker, will be called "Dead Ball" by the umpire
and will be re bowled. This includes balls coming off the
striker's bat onto the non-striker or fielders prior to leaving
the playing area. No runs will count and the original striker
must face the ball again.
Any
ball, when bowled, that leaves the playing area without being
touched by the batter or the fielding side will be called
"Dead Ball" by the umpire and re bowled.
Any
ball that leaves the playing area as a result of an attempted
run out by a fielder will be called "Dead Ball"
by the umpire. All runs made off the ball, prior to it leaving
the court, will count. Batters must have crossed to be eligible
to score a physical run. Under these circumstances the ball
will not be re bowled.
RULE
16. APPEALS FOR DISMISSALS.
The
umpire will not give a batter out unless appealed to by the
opposing team. An appeal must be made prior to the next ball
being bowled.
An
appeal will cover all ways of a dismissal.
The
umpire will have final jurisdiction on all appeals and retains
the right to alter their decision provided it is done promptly.
RULE
17. DISMISSALS.
The
striking batter will retain the strike, after being dismissed,
unless the batters have crossed prior to the dismissal. A
batter who is dismissed "bowled" or "leg before
wicket" will retain the strike irrespective of the batters
crossing.
A
batter can be given "Out" for any of the following
dismissals:
Bowled:
If the wickets are struck by the ball, including coming from
the batter's person or equipment, and at least one of the
bails is completely and permanently removed. Note: The base
plate of the stumps is considered to be part of the wickets.
Caught:
If a ball, coming from the striker's bat or their hand(s)
holding the bat, is caught before it touches the ground. The
striker will be out "caught" should the ball pass
from the bat onto the striker's body, or vice versa, before
being caught.
A
catch may be taken off all boundary netting except a direct
hit on the full to the 6 net (Zone D). A ball passing from
a fielder's hand or body directly onto the 6 net, on the full,
and then caught, will result in the striker being not out
and the bonus runs will count. The striker will be out "caught"
if a ball is hit into the side netting (Zones B or C) before
passing onto the back net (Zone D) and is caught without touching
the ground.
Should
a ball hit the non-striker and then be caught before touching
the ground, the striker will be out.
The
striker will be given out if the ball is caught after it has
come from their bat or the hand(s) holding the bat and then
deflected onto their protective equipment.
A
batter will not be out "caught" if the ball came
from the bottom wire supporting the net.
Stumped
& Run Out: The difference between "run out"
and "stumped" is that in the former a batter is
attempting to make a run, whilst in the latter, the batter
is stranded out of their crease after playing a shot and is
attempting to regain their batting crease.
i.
Stumped.
A batter is stumped when the wicket keeper legally removes
the bail(s) before the striker (who has advanced down the
pitch) is able to get any part of their bat or body grounded
inside their crease. The wicket keeper may use the hand(s),
or the forearm of the hand(s), holding the ball or as a result
of the ball rebounding directly from the keeper's body onto
the stumps.
If
the wicket keeper attempts to take the ball either in front
of, or from the side of the wickets, with the exception of
the ball striking the batter's person or equipment, the umpire
will call "No Ball". [See Rule 9D(v)].
A
batter can not be stumped off a No Ball.
The
striker can be given "Run Out" off a No Ball, by
the wicket keeper, if in the opinion of the umpire the striker
did not make an immediate and deliberate attempt to regain
their crease.
On
the line is out.
Only
a wicket keeper can "Stump" a batter.
ii.
Run Out.
A batter is run out when either batter has left their crease,
while the ball is "live", and the bails are dislodged
by the ball held by or coming directly from a fielder, before
any part of the batter's person or equipment is grounded behind
the line of the appropriate crease. Once a batter is safely
behind the line of the crease they cannot be given out.
A
fielder is able to "Run Out" a batter with either
their hand(s) or the forearm of their hand(s) holding the
ball, provided the ball is retained in the hand when they
completely remove the bail(s) from the top of the wickets.
Either
batter can be run out off a No Ball as per the conditions
described in Rule 17C(ii(a)).
If
a batter is attempting to regain the crease and the bail(s)
are not completely removed until after the batter makes good
their crease, the batter is not out.
No
batter may be out if the ball breaks the wicket after coming
directly from a net. Conversely, a batter will be out should
the ball, having come from a net, be touched by a member of
the fielding side before breaking the wicket.
The
stumps, when standing, are always live irrespective of the
bail(s) having been removed during play. If the wickets, whilst
standing, have had the bail(s) removed but the ball is "live",
the fielding side need only hit an upright stump again with
the ball or the hand(s) holding the ball to constitute an
appeal for a run out.
The
stumps, when standing, must have some part of their base in
the normal position to enable a wicket to be taken.
If
the stumps are lying off their base on the ground, the fielding
side must re stand the stumps upright with some part of the
base in its normal position. The fielder need only hit an
upright stump with the ball or the hand(s) holding the ball
and appeal to enable a wicket to be taken.
On
the line is out.
The
base plate is considered to be part of the stumps. A batter
will be adjudged out if the bail(s) are dislodged as a result
of the ball hitting the base plate.
L.B.W.:
If the ball hits the striker's body and the striker has made
no attempt to hit the ball, the batter will be adjudged LBW
if, in the opinion of the umpire, the ball would have struck
the stumps.
Hit
Wicket: The striker will be out "Hit Wicket"
if their person or equipment breaks the stumps whilst either
playing the ball or immediately setting off for the first
run after playing at the ball. The base plate of the stumps
is considered to be part of the stumps. A batter is not out
should they break the stumps trying to regain their crease
or complete a run.
Mankad:
If the non-striker leaves the crease prior to the delivery
of the ball and the bowler completes a delivery action then
breaks the stumps with the hand holding the ball, the non-striker
will be out "Mankad". A mankad attempt does not
have to be in one continuous motion but the ball must remain
in the bowler's delivery hand throughout the mankad attempt.
The
bowler must have had the ball at the commencement of the delivery
stride.
A
legitimate mankad dismissal or attempt does not count as part
of the over.
If
a bowler whilst attempting a mankad, releases the ball during
the delivery action and breaks the stumps at the non-striker's
end, the umpire will call "No Ball, Dead Ball".
This delivery will not count as part of the over and incurs
the "No Ball" penalty. The umpire must call "Play"
to re-commence the game.
When
a bowler makes more than 2 unsuccessful mankad attempts in
any one over, the third unsuccessful attempt (without releasing
the ball) will be called "No Ball, Dead Ball". The
ball will not be counted as part of the over and 2 runs will
be credited to the batting team's score.
Any
mankad attempt where the bails are not removed is still considered
an unsuccessful mankad attempt.
Where
an umpire considers the bowler is wasting time rather than
attempting a legitimate mankad, the bowler may be warned for
time wasting and subsequently penalised 5 runs for misconduct
if the action is repeated.
If
the mankad attempt is successful, the ball does not count
as part of the over and does not affect the score off the
previous or following delivery.
Interference:
A
batter can be given out for interference:
If
either batter deliberately interferes with the ball whilst
it is in play.
If
either batter deliberately obstructs or interferes with any
member of the fielding team, bearing in mind that the fielder
has the right of way provided they are legitimately fielding
the ball. Note: Even if they are running in a "straight
line" between the batting creases, it is the batter's
responsibility to avoid fielders.
If
the ball is struck or stopped by the striker more than once
except when preventing the ball from hitting the stumps. This
may only be done with the bat or body but not with the hands.
No runs may be scored as a direct result of such action. Any
attempt to do so would be interference.
The
non-striker can not impede the line of delivery of a bowler.
This will be deemed interference and the umpire will warn
the non-striker to move. Refusal to heed the warning will
result in a 5 run penalty.
Note:
Should any player deliberately endanger an opponent, irrespective
of the right of way provisions, they will be dealt with under
the Misconduct Rule. [See Rule 19].
Third
Ball:
Should
the score remain unchanged after two deliveries, the umpire
will call "Third Ball". This call must be made prior
to the commencement of the next delivery. On the next delivery,
the score must change or a dismissal will be recorded against
the striker. Should the score be advanced in any way, or a
dismissal occurs (including a Mankad), the Third Ball count
will restart from the commencement of the next delivery.
In
the event an umpire fails to call "Third Ball",
it will be the responsibility of the captain of the fielding
side to clarify the situation prior to the commencement of
the next delivery. Should both the umpire and the fielding
team fail to recognize the Third Ball call, the following
ball (ie the fourth ball) will then be called Third Ball if
the score did not change from the delivery just completed.
Regardless
of when they occur in a batting partnership (of four overs),
if two consecutive deliveries are scoreless, the Third Ball
rule will apply to the next delivery. However, the Third Ball
rule will not carry over from one batting partnership to the
next.
After
a call of "Third Ball", once the non-striker leaves
their crease, unless a leg side, wide or a no-ball is bowled,
or the striker is dismissed, they must continue to the batter's
crease. Note: The non-striker is not required to run at the
instant that the ball is released by the bowler.
If
the non-striker stops and/or attempts to return to their original
crease, the umpire will give the striker out, "Third
Ball".
If the non-striker makes no clear attempt to make a physical
run, the umpire will give the striker out, "Third Ball".
If the non-striker does not hesitate and completes a physical
run, the onus will be on the fielding team to affect a run
out.
Notes:
1. Once the "Third Ball" dismissal is given, the
ball is dead.
2. The dismissal is recorded against the striker.
3. A striker can not be given out on a "Third Ball"
dismissal if the umpire does not call "Third Ball"
prior to the delivery.
RULE
18. INTERFERENCE.
Batters must not have their running path unfairly impeded.
If in the umpire's opinion this constitutes unfair play, the
batters are not to be given out and all runs will count. The
fielding team will be issued a warning. A 5 run penalty will
be issued to the fielding team for a second occurrence. Note:
A player may not be guilty of obstruction if they do not move.
The
fielder has right of way provided they are legitimately fielding
the ball.
If
the ball is bowled, then deliberately fielded prior to the
batter having the opportunity to hit the ball, the fielding
team will be penalised 5 runs for unfair play and the ball
will be re-bowled.
RULE
19. MISCONDUCT.
Any misconduct may incur a run penalty at the discretion of
the umpire. No warning need precede the application of this
penalty. Any act of misconduct may result in the player(s)
being ordered off the court by the umpire. [See Rule 20].
The maximum penalty for any single rule violation is 5 runs.
In the case of misconduct related violations, the penalties
can range in multiples of 5 to a maximum of 20, depending
on the severity of the violation. Umpires must use their discretion
when determining if run penalties are warranted for misconduct.
Players may be warned prior to being penalised, but this is
not a pre-requisite. Any of the following may constitute misconduct:
Dangerous or unduly rough play. Swearing or making obscene
gestures. Deliberate physical contact or fighting. Unfair
play. (See Rule 19F) Spitting. Sledging (eg. any baiting,
harassment, gestures, words or actions which may interrupt
the concentration of an opponent). Mistreatment of equipment
(eg. bats, nets, carpets, stumps or balls). Deliberate time
wasting. Any player deliberately stepping on the nets. Disputing
or arguing with the umpire.
Note:
The captain of the fielding side or the batter at the wicket
may query an umpire's decision. Once the umpire has replied,
any further talking to, at or about the umpire, or their decision,
may be penalised. Any person or team found substituting or
deliberately scuffing, gouging or attempting to reshape the
ball will be penalised 10 runs for ball tampering. Unfair
Play can be defined as actions taken outside the spirit of
the rules of the game to create an unfair advantage over an
opponent. Any of the following would be considered unfair
play: A fielder pretending to have the ball in order for the
wicket keeper to run out a batter who may stray outside their
crease. A wicket keeper clicking their fingers to simulate
a ball striking the edge of a bat. Undue noise and movement
during a bowler's delivery. Unnecessarily slowing down play.
After missing a delivery, the batter lifting the bat in front
of the wicket keeper to prevent the ball being thrown to the
receiver. Ball tampering. Any game may be stopped and awarded
to the opposition, or cancelled, should infringements of the
above nature escalate to the point where the captains have
lost control of their players. No game may be called off without
consultation with the duty manager or tournament organiser.
Any player incurring 2 misconduct penalties for any reason
must be ordered off for the rest of the game by the umpire.
RULE
20. ORDER OFF.
Umpires must order off: Any player whose conduct is extreme
(eg. striking or threatening behavior). Any player who has
been the cause of 2 separate penalties for misconduct being
awarded against their team. The umpire is the sole judge of
what constitutes extreme misconduct. A player ordered off
the court will take no further part in the game. A player
ordered off will not be replaced. Teams are to revert to the
Player Short Rule [Rule 8] for the batting and bowling.
RULE
21. ILLEGAL COURT ENTRY/EXIT.
Illegal
Court Entry
Any player, other than the 2 batters and the 8 fielders on
court, who enters the court during a game without permission
being given from an umpire, can be ordered off and refused
further participation in the game. They may be subject to
further disciplinary action by the duty manager or tournament
organiser if there is additional misconduct.
Note:
Commonsense should be applied in circumstances such as when
a player is injured and requires immediate attention. This
does not however entitle the assisting player/s to say or
do anything intimidatory towards the opposition.
Illegal
Court Exit
Any player who leaves the court during a game must request
permission from the umpire and provide a legitimate reason
before being allowed to leave. Any player leaving the court
without permission will be refused any further participation
in the game.
Note:
If sufficient players violate this rule, the game may be forfeited.
RULE
22. RUNNERS.
Runners are not permitted except for persons with a permanent
disability, and only with the consent and at the discretion
of the duty manager or tournament organiser.
Where
a runner has been permitted, they must:
-
Wear 2 gloves and carry a bat;
- Stand behind the batting crease until the striker has either
played at the ball or the ball has passed the batting crease.
If
this rule is infringed, no runs will be scored and the batter
will be penalised 5 runs for unfair play. This violation is
not subject to the order off rule [Rule 20].
The
'disabled batter' should, where possible:
-
Stand near Zone A to the leg side of the facing batter when
not on strike;
- Having struck the ball, make a reasonable effort to get
out of the line of play of the fielders.
The
disabled batter will be given out "Stumped" or "Run
Out" if either they or their runner are out of their
crease.
.
RULE 23. END OF OVER/GAME.
An
over is completed when off the last delivery:
The
ball is fielded and held over the stumps at either end whilst
at least 1 batter is in their crease and the umpire calls
"Over".
All
players on the court regard the ball as being "Dead"
(ie. no further play is possible).
A
wicket falls, excluding a mankad (subject to it being a legal
delivery) and the umpire calls "Over".
The
umpire will end the match by calling "Game" after
all of the prescribed overs have been bowled.
No
run penalties may be imposed after the umpire calls "Game".
Any
misconduct occurring after "Game" has been called
should be referred to the duty manager or tournament organiser
for possible further action.
RULE
26. FINALS FORMAT.
The
top 4 teams at the completion of the competition games will
compete in finals. (1 v 4 and 2 v 3). Bothe winners go through
to grand final, losers are out.
To
be eligible to compete in finals, a player must have played
at least 4 competition games and also have paid the registration
and insurance fees. If a team does not have enough qualified
players, they must either play short (Penalties may apply)
or forfeit their match.
MIXED
GAMES.
All
rules as already set down above apply to Mixed Games except
where they conflict with the following By-Rules. These rules
should be read in conjunction with the previous Rule descriptions.
BY-RULE
1 - Fielding a Team [Rule 1]
There can be no more than 4 males or 4 females in any one
team. A team must have a minimum of 2 males and 2 females,
and have at least 6 players in the team, to start a game.
BY-RULE
2 - The Game [Rule 2]
Bowling sequence: the captain must bowl male and female players
alternately. The fielding captain will determine whether a
male of female bowler commences the 1st over.
Batting
pairs: A male and female must bat together.
BY-RULE
3 - Player Short [Rule 8]
If a team is player(s) short, they can only be replaced by
other player(s) of the same sex. Females are not permitted
to fill in for males and vice versa. When a team plays short,
the male/female batting pairs and bowling sequence must be
maintained. If a team is 1 player short, a player of the missing
sex must be selected by the opposition captain after the 12th
over to bat for the remaining 4 overs, or bowl 2 of the remaining
4 overs. If a team is both a male and a female player short,
the opposition captain must select a male and a female player
after the 12th over to bat the last 4 overs, or bowl 2 overs
each of the last 4 overs. If a team is 2 players short of
the same sex, the remaining pair of the same sex must alternate
their respective batting and bowling overs.
BY-RULE
4 - Field Placement/Intimidatory Play[Rule 9]
A.
Fielding
Excessively close-in fielding and rushing tactics that in
the umpire's opinion intimidate the female striker, will be
penalised by the call of "No Ball". No warning is
required.
There are no restrictions on the court placement of males
or females when fielding provided the conditions of Rule 9A
are satisfied.
B.
Bowling
Males are not permitted to bowl in a manner that intimidates
the female striker. This includes fast bowling, short pitch
bowling and any delivery that spins excessively and which,
in the umpire's opinion, is beyond the capabilities of the
female striker.
C.
Batting
The umpire is to call "No Score", at the completion
of play on that delivery, against strikers who hit the ball
excessively hard thereby endangering the safety of a fielder.
The delivery will not be re bowled. All forms of dismissal
will still count.
BY-RULE
5
Either batter (male or female) will be given "out"
if they are caught from a direct hit (on the full) to the
"6" net (Zone D).
BY-RULE
6 - Substitutes [Rule 8]
When a team utilizes the Substitute Rule or Player Short Rule
during a mixed game, the replacement must be a player of the
same sex.
BY
RULE 7 - Equipment
All mixed games will be played using indoor cricket bats approved
by the AICF.
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