Indoor Netball Rules
All
General Netball Rules apply - contact, obstruction, stepping,
held ball, for both 5
- A - Side and 7 - A - Side competitions
| Ladies
5 - A - Side |
| C
|
=
|
Centre
|
| GA
|
=
|
Goal
Attack |
| GD
|
=
|
Goal
Defence |
| GS
|
=
|
Goal
Shooter |
| GK
|
=
|
Goal
Keeper |
| Mixed
5 - A - Side |
| 2
guys and 3 girls must take the court |
| 1
male player must play as goal shooter/attack & one
as goal keeper/defence or he may play in the centre position.
|
The
game is 2 x 12 minute halves, with approx 1 minute half time
break.
- GS
& GK must be in the goal circle before the whistle is
blown for all centre passes. Once whistle has blown, GS
& GK may leave the circle to contest the centre pass.
GA & GD may move freely within the goal third.
- No
player can receive the centre pass in the goal circle.
- The
centre pass must be touched by a player before hitting the
net. A free pass is awarded to the opposing team if it is
untouched.
- The
whistle for a centre pass will be blown when the centre
steps on the middle white line, in the blue area. If the
centre deliberately waits for their own players to be onside
before stepping on the white line they may be penalised
for 'delaying' play.
Areas of Play.
- Centre
= All of the court except the goal circles.
- GS
& GK = Only allowed in their half of the court A or
B (as in above diagram).
- GA
& GD = All of the court except for the opposing teams
goal circle.
Late
Arrivals & Substitutions
- There
must be 3 original team members present for the game not
to be classed as a forfeit. If a team is over 5 minutes
late for a scheduled match, it may be called a forfeit.
Forfeit fees will then apply. Substitutions can only be
made at the 1/2 time break, or in the event of injury or
illness. If this occurs, the player coming on the court
must take the available vacant position. If a team takes
the court short of player's, the late players must wait
for the next centre pass & inform the umpire before
entering the court. They must go on in the available vacant
positions. If a team has found a 'fill in' player to start
the game, the late player must take the position of the
'fill in' player, at the next centre pass. Players may only
fill in (1) division lower than their highest grade. E.g.
A division 1 player can play no lower than division 2, and
must play C or out of their normal position. Players are
permitted to play any position when they are playing 'up'
in higher grades than their own.
Net
Ruling & Over a Half
- The
ball must be touched by a player in either half before it
hits the back net. A free pass will be awarded to the non-offending
team, from the back net.
A player may not make contact with the net whether they
have possession of the ball or not. Brushing the net lightly
will be allowable.
A player may not step, land, push off or jump into the nets.
The ball shall be 'live' of all nets. Once a player has
released the ball that player may not touch or regain possession
until the ball has been touched by another player, or has
made contact with the goal ring. This is called a 'replay'
and the other team will receive a free pass.
The nets may not be used to 'pin' a player in such a manner
as to prevent movement, or to hold onto, to gain balance
when defending in the goal circle. This will result in a
penalty pass or shot.
Jewellery & Nails
- No
jewellery is to be worn. If you are unable to take a piece
of jewellery off, you must tape or cover it up.
- Nails
should be short and rounded. If a complaint is made to the
umpire or staff, player's may be asked to tape their nails
or asked to wear netball gloves.( We do not supply gloves).
Scoring
- It
is advised that a person from each team sit together to
score, as the score on the official score sheet is the score
that will be taken.
If there is a dispute over a score at the completion of
the game and scorers were not sitting together, there is
little that can be done.
For a legitimate goal to be scored on the buzzer & the
umpire's call of time, the ball must have been passing through
the goal ring.
No goal will be awarded directly off the back net. The ball
must touch the goal ring before the back net before going
through the ring.
Point
System
-
3 points for a win. 2 points for a draw. 1 point for a loss.
Teams that forfeit receive nil points.
Blood
& Injury Time
-
If a player has blood on their body, they must leave the
court immediately to remove or stop the bleeding and cover
the affected area. Player's whether bleeding or injured
have 1 minute injury time. If the player takes any longer,
play will then resume. The extra time is only replayed in
semi-finals and finals.
Umpires
-
The umpire's decision is final. They may penalise the offending
player or team with whatever is considered appropriate under
the rules of the game. E.g. For dangerous play or misconduct
the umpire may warn the offending player, or send them from
the court for a specified time:
- (3)
centres. Till the end of the half. The remainder of the
game.
- Advance
the penalty.
- The
umpire also has the right to warn against harassing from
the sidelines - being either from player's or spectators.
The offending team may be penalised &/or player's or
spectators can be asked to leave the centre.
- Under
no circumstances does Sportsworld tolerate the abuse of
our umpires. If a player or team has a problem with an umpire,
please speak to the netball co-ordinator on duty or management.
If a player continues to disregard the rules set down, they
may be suspended or asked to leave the centre permanently.
- The
umpire's decision is final in all matters relating to the
game. At no time during a game should a player question
an umpire, however at a break, a player may ask for clarification
of a rule.
Game Fees
-
All
players must pay registration/ insurance fee. (See player
insurance page).
We may deduct points for teams with unregistered players.
Full match fees must be paid before the game, regardless
of the number of players taking part.
If a team forfeits a match, prior to game day - that team
must still pay their game fee.
If a team forfeits on the game day - they must pay their
game fee and the other teams game payment.
If a team forfeits 2 competition games, they may be withdrawn
from the competition.
Finals
Format
- The
top 4 teams at the completion of the competition rounds
will compete in finals. (1 v 4 and 2 v 3) Both winners go
through to grand final, losers are out.
To
be eligible to compete in finals, a player must have played
at least 4 games during the competition and also have paid
the registration and insurance fees. If a team does not
have enough qualified players for the finals, they must
either play short (Penalties may apply) or forfeit their
match.
We
ask that all players be considerate of others.
Play
safe and remember to have fun and enjoy your game.
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